Cyberdrome games and simulations

Games

Artificial life. Emergent behavior. Digital ecosystems evolving beyond control.

Long before the novel Cyberdrome, a real Cyberdrome existed inside a computer — a living virtual ecosystem populated by thousands of independent digital creatures.

It was both simulation and game: players explored, competed, and cooperated inside a system that evolved without direct human scripting.

Atari Cyberdrome (1992)

A pioneering fusion of simulation and competitive two-player gameplay on the Atari ST.

PC Cyberdrome Simulator (2001)

A 3D artificial-life environment featuring genetic evolution, massive terrains, and emergent digital behavior.