Games
Artificial life. Emergent behavior. Digital ecosystems evolving beyond control.
Long before the novel Cyberdrome, a real Cyberdrome existed inside a computer — a living virtual ecosystem populated by thousands of independent digital creatures.
It was both simulation and game: players explored, competed, and cooperated inside a system that evolved without direct human scripting.
A pioneering fusion of simulation and competitive two-player gameplay on the Atari ST.






A 3D artificial-life environment featuring genetic evolution, massive terrains, and emergent digital behavior.





